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GameSetNetwork: Best Of The Week

2010-03-08 03:00
As we compile larger stories from elsewhere on our network, here s the top full-length features of the past week on big sister art and business of gaming site Gamasutra, plus our GameCareerGuide features for the week. As GDC nears, there s still room to compile a bunch of neat pieces from last week, including good longform interviews with Capcom s Christian Svensson and the Battlefield: Bad Company 2 creators, as well as an overview of the Nordic dev scene, a look at how agile methods are being adapted in the game space, and some choice GCG features, including Game Developers Conference tips and tricks and more besides. Cha cha cha: Battlefield Logistics: A Bad Company 2 Interview EA DICE s console-targeted shooter makes its second foray into the market this week, and here senior producer Patrick Bach discusses the series and the gaming audience s evolution -- and how that touches the game s design. The State of Agile in the Game Industry Certified Scrum trainer and veteran developer Clinton Keith takes a look at the state of agile acceptance at gane studios, using survey data to identify common stumbling blocks, and presents here comments from developers on the process at their companies. Persuasive Games: Shell Games Just what will the achievementization of the world mean Author and game designer Ian Bogost ponders Jesse Schell s DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good The State of the Nordic Development Scene We speak with Nordic developers about the current state of the region s game development scene, focusing on the struggles and strengths of a region known for top-notch games and business challenges. Careful, Capcom: Christian Svensson Speaks Capcom s U.S. VP speaks candidly about the company s plans, its development strengths, business realities, and recent comments made by its Japanese management that the U.S. will no longer be a force for IP generation. The Aesthetics of Play Control: The Role of User Interfaces Discussion of Games as Art Daniel Gronsky, adjunct professor of Media Studies at Pine Manor College, delivers this look at the connection between the aesthetics of a game and its play control -- refined from discussions originally taking place at PAX. GCG: GDC Tips For Students Planning to attend next week s GDC as a student Two-year veteran of the show and developer Grant Shonkwiler, who attended in 2008 as a student, shares his tips on how to maximize the show.
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